Yeah, the pistol skill branch seems pretty good. I have a second sniper now, and I'll probably level her up in that. I wish there was a cowboy hat option :)
Beware of a bug - if you take the stealth option with your Rangers, and it kicks in, all enemies will stop attacking for that fight. I actually had to stop taking that trait on my Rangers. I think it's the 2nd or 3rd ability in the stealth track for Rangers.
you can take all the other abilities in that path, but that one jacks things up. I went through 3 battles, flawlessly, before I realized the aliens never shot at me.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Originally shared by Curt Thompson This is an interesting theory, but I notice the author has to omit one of the most important Heinlein novels to make it work. Time Enough For Love was written in the very early 70s and was a straight (heh) extrapolation of the chaotic and frenetic zeitgeist of that era. http://www.locusmag.com/Perspectives/2012/11/the-joke-is-on-us-the-two-careers-of-robert-a-heinlein/
Yeah, the pistol skill branch seems pretty good. I have a second sniper now, and I'll probably level her up in that. I wish there was a cowboy hat option :)
ReplyDeleteI haven't looked at the DLC...but I will tonight.
ReplyDeleteThere are more helmets as you gain experience and/or advanced armors.
ReplyDeleteBeware of a bug - if you take the stealth option with your Rangers, and it kicks in, all enemies will stop attacking for that fight. I actually had to stop taking that trait on my Rangers. I think it's the 2nd or 3rd ability in the stealth track for Rangers.
ReplyDeleteyou can take all the other abilities in that path, but that one jacks things up. I went through 3 battles, flawlessly, before I realized the aliens never shot at me.
ReplyDelete