It makes me sad that there won't be another one. There's not many already existing settings where such a ridiculously over the top brawler is such a perfect idea.
I mean for fuck sake, the game opens with you jet packing onto a weaponized asteroid space craft, crashing it into the planet and walking away unharmed. And that's perfectly fucking normal for WH40K.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Originally shared by Curt Thompson This is an interesting theory, but I notice the author has to omit one of the most important Heinlein novels to make it work. Time Enough For Love was written in the very early 70s and was a straight (heh) extrapolation of the chaotic and frenetic zeitgeist of that era. http://www.locusmag.com/Perspectives/2012/11/the-joke-is-on-us-the-two-careers-of-robert-a-heinlein/
It makes me sad that there won't be another one. There's not many already existing settings where such a ridiculously over the top brawler is such a perfect idea.
ReplyDeleteI mean for fuck sake, the game opens with you jet packing onto a weaponized asteroid space craft, crashing it into the planet and walking away unharmed. And that's perfectly fucking normal for WH40K.
This game is great. I have gotten serious mileage out of trying to hit all the crazy achievements.
ReplyDeleteNo non-melee kills for chapter 1 was my favorite.