No magic damage/healing D&D stuff, mostly for games with lots of guns
No magic damage/healing D&D stuff, mostly for games with lots of guns Hit Points are “Luck Points”. When they’re gone, you’re “out of luck” and next hit is gonna hurt. After a long-rest/8 hours rest/whatever they all come back. A hit after luck is gone causes wounds. You have wound capacity equal to 2 + Con bonus. When wounds are gone, you fall unconscious and start to bleed out. Also see Hit Location which may have other effects for damage to individual locations. Wounds from single attack: 1-10 damage=1 wound 11-20 damage=2 wounds 21-30 damage=3 wounds 31-40 damage=4 wounds 41-50 damage=5 wounds Hit Location: Roll 1d12 1-3 Legs: 1 wound, ¾ movement; 2 wounds, ½ movement; 3 wounds, ¼ movement; 4 wounds, can’t move; 5+ wounds, leg destroyed (50% chance of either). Roll Con save or die. 4 Right Arm: 1 wound, no effect; 2 wounds, disadvantage on attacks/skill rolls with this hand; 3 wounds, can’t use arm; 4+ wounds, arm destroyed, roll Con save or die. 5 Left Arm: 1 wound, no effec...