One of the more interesting concepts put forth by Jon Peterson, author of Playing at the World: A History of...

Originally shared by Alex “Dungeon Daddy” Mayo

One of the more interesting concepts put forth by Jon Peterson, author of Playing at the World: A History of Simulating Wars, People and Fantastic Adventures from Chess to Role-Playing Games is the ideological split between wargames and fantasy RPG's. He chalks this up to some degree on the anti-War movement of the mid-70's.

Fantasy gaming offered the chance to engage in violent fun without being tethered to the military fetishism of straight-up wargaming...and orcs, who were deemed to be inherently evil, provided enemies who could be killed without compunction.

I haven't read the book (I'm cribbing based on his comments on Three Moves Ahead) but it's an interesting take.

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