Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
This is why, in the Diaspora!FATE-based Game of Thrones game a friend ran, I made sure all ten Aspects could be self-compelled to avoid attending a wedding. The GM could get me to the wedding, sure, but he was going to have to hand me a big stack of FATE points to do so. Only time I've ever cheesed FATE, and I'm still amazed the character functioned as anything other than a wedding-avoider.
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