Flying Colors rules
Flying Colors rules
PLAY NOTE: The Wind Change table is designed for northern hemisphere scenarios. For those players creating their own scenarios, invert the terms ‘clockwise’ and ‘counter clockwise’ as necessary when fighting south of the equator.
This kind of detail makes me so happy.
PLAY NOTE: The Wind Change table is designed for northern hemisphere scenarios. For those players creating their own scenarios, invert the terms ‘clockwise’ and ‘counter clockwise’ as necessary when fighting south of the equator.
This kind of detail makes me so happy.
Mother of God.
ReplyDeletePaul Beakley other than that super grognardy note, the rules are really straightforward. Actually not dissimilar to any commander-centric minis game I've played, like Warmachine for example.
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