Prereqs: Str 13, Dex 13, Con 13 HD d8 Attacks as Fighter Saves as Dwarf Immune poison Can eat any refuse available instead of rations. Double chance of breaking down doors Headbutt damage: 1d6 and increases by 1 die type every 3 levels, up to d12. Cannot wear armor, but adds Con and Str bonus to AC as well as Dex.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Correction in comments, I'm still mad Ok, I found out the 5e allosaurus from Tomb of Annihilation was only CR2 and was outraged, so I made a comparison of a D&D character and allosaurus specimen MOR 693. Then I compared the allosaurus to a polar bear, also CR2. The bear has 5HD and the allosaurus has 6HD. So, I take it back. CR 2 is fine.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Paolo Greco
ReplyDeleted12 Random Goat Adornment Table.
ReplyDeleteHOLY SHIT
ReplyDeleteIs there an OSR Goat racial character class?
ReplyDeleteCasey G.
ReplyDeletethere is now...
Prereqs: Str 13, Dex 13, Con 13
ReplyDeleteHD d8
Attacks as Fighter
Saves as Dwarf
Immune poison
Can eat any refuse available instead of rations.
Double chance of breaking down doors
Headbutt damage: 1d6 and increases by 1 die type every 3 levels, up to d12.
Cannot wear armor, but adds Con and Str bonus to AC as well as Dex.
If a goat eats a magic weapon, its horns gain its properties.
ReplyDeleteneeds climbing and stubbornness
ReplyDeleteClimbs as thief. I think stubborness comes through saving as a dwarf. They've got the best saves don't they?
ReplyDeleteMan, I liked the goat class before they nerfed the horns...
ReplyDeleteAndrew Shields
ReplyDelete/internet
This is the Public Service Announcement I didn't know I needed.
ReplyDeleteSilent legions
ReplyDelete