Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Looking like whatever alignment means total self-interest at all costs. Is that just Neutral Evil? I can't remember.
ReplyDeleteI agree. I think we only moved one step from Neutral-Apathetic.
ReplyDeleteCan I pitch an idea that's kind counter to the flow of XP?
ReplyDelete