Tide of Iron Continuing my solo wargaming, tried the beginner scenario again. Ended in a draw. The Americans couldn't knock out the last Tiger before round 4 ended. Picture is end of turn 2.
This looked like a game I would really enjoy, but I couldn't get either my hard core grognard friends or light wargaming people to give it a whirl. Thus, it sits in a box.
I bought it during the Fantasy Flight Christmas sale for a huge discount, assuming I would always be playing it solo. Grognards should like it, it’s a hex and chit game that uses minis instead of chits.
Loving these solo wargame posts man. Inspired me to set some solitaire stuff up again recently. I really think I prefer playing each side in historical wargames rather than games designed for solo.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
Are you using some sort of solo rules, or just taking each side?
ReplyDeleteJust taking each side.
ReplyDeleteI'm going to do it. I'm going to get the Next Wave box.
ReplyDeleteLook at all this shit, Stephen Holowczyk.
ReplyDeletehttps://lh3.googleusercontent.com/ko779HK3LKLCwkpa6SJi9c1cgbHCzXmbfZ22XHyfZEAMYRSBuWG8pDMW6PPGItN1HA42vm1VKvA
It's a self-contained wargame with fiddly bits, some customization, and models. It's what I want!
ReplyDeleteI think if I like it I'm going to get the Stalingrad expansion.
ReplyDeleteYeah, this means I never have to get Flames of war or Bolt Action.
ReplyDeleteCasey, Bring those tanks to Gencon. I will take them home and mail them back to you a couple weeks later.
ReplyDeleteYou've fallen into my trap, Jim!
ReplyDeleteThis looked like a game I would really enjoy, but I couldn't get either my hard core grognard friends or light wargaming people to give it a whirl. Thus, it sits in a box.
ReplyDeleteI bought it during the Fantasy Flight Christmas sale for a huge discount, assuming I would always be playing it solo. Grognards should like it, it’s a hex and chit game that uses minis instead of chits.
ReplyDeleteLoving these solo wargame posts man. Inspired me to set some solitaire stuff up again recently. I really think I prefer playing each side in historical wargames rather than games designed for solo.
ReplyDelete