Not impressed by #DnDnext but still feel 4e seems overburdened by too many powers, too many cards, and really long...
Not impressed by #DnDnext but still feel 4e seems overburdened by too many powers, too many cards, and really long combat? Here's the advice I gave a friend who is running through 4e modules with one player playing 3 PCs and him as DM.
One Paragraph 4e Fix:
Give the characters a max of 2 encounter powers, 2 utility powers and 2 daily powers that they can have based on their level. Then you make the powers recharge during a fight like monster powers do. The lower level encounter powers recharge on a 4+. The highest level encounter power is still once per encounter. The lower level daily recharges on a 6 or maybe 5+ if it seems not that powerful and the higher level daily stays a daily. At 11th level make basic attacks do 2W damage. At 21st level make basic attacks do 3W damage. Monsters lose 1/3 of their hit points.Boom. Done. 4e is fixed.
One Paragraph 4e Fix:
Give the characters a max of 2 encounter powers, 2 utility powers and 2 daily powers that they can have based on their level. Then you make the powers recharge during a fight like monster powers do. The lower level encounter powers recharge on a 4+. The highest level encounter power is still once per encounter. The lower level daily recharges on a 6 or maybe 5+ if it seems not that powerful and the higher level daily stays a daily. At 11th level make basic attacks do 2W damage. At 21st level make basic attacks do 3W damage. Monsters lose 1/3 of their hit points.Boom. Done. 4e is fixed.
I reckon you should ditch Daily powers and Milestones while you're at it.
ReplyDeleteYeah, I don't think I've ever kept track of Milestones. The answer to "Do I have an action point?" seems to be whatever I want it to be. I'd just give one action point per encounter. Or ditch action points altogether.
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