Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
I think my character needs to go to a larger city where he has a better chance of hiring a henchman oncologist. On the bright side, maybe if I have to lose a limb from the mortal wounds table it could be the cancerous one effectively removing the diseased tissue.
ReplyDeleteWe'd have to roll randomly to see if it spread to the PC's lymph nodes.
ReplyDeleteThis is the most morbid joke I've made in a long time.
Per henchman oncologist's instructions: if you take small doses of giant centipede venom twice a day for a week, there is a 20% chance the cancer will go into remission. This process may be repeated; however, the usual effects of giant centipede venom remain in effect, and there is a cumulative 5% chance per week of treatment that the venom will subtract 1d8 weeks from the character's remaining time.
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