Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Not only is this bad science, it is bad biblical exegesis too.
ReplyDeleteEarly Hebrew writings use numerical poetics - 40 this, 7 that, 12 of this thing, 10,000 of this other thing, 600 or 800 of that thing. The numbers represent non-literal periods of time or non-literal amounts. For example a period of 40 days or 40 years is a time of testing - it means "a long time that really sucked". 7 of any period of time means "enough time to do it perfectly" but 6 days or 6 years indicates a rushed job and 6 of anything indicates imperfection or evil. Any double or tripled number is just emphasis (70 x 7, 666 etc) of the underlying poetic idea.
An analogy would be the modern phrase "a ton of work to do", where the work may not actually weigh a literal ton - or "a peck of trouble" where we are not actually talking about an amount of trouble of that fills 537.6 cubic inches.
Creationists - bad at science, bad at religion.
Thanks, ASH LAW. I don't have patience enough anymore to actually type that kind of stuff out.
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