I thought I was looking at a TPK last night, twice. Once a pack of wolves caught sight of them. There's no way to outrun a pack of wolves on foot. They managed to turn it around though, barely.
Later on, they assaulted a mountain chalet where a gang of robbers was holed up, led by a powerful fighter/cleric. Twice I tried to get off the Hold Person spell (which would have probably caused a TPK), and twice they pulled their ass out of the fire at the last second by interrupting the spell. Then they proceeded to roll a bunch of 20s. Great luck for them.
I did manage to backstab one of their henchmen into oblivion, however.
Last session my players were just dumb. They'd cleared out this bandit hideout and knew the rest would probably be back soon. So they decided to wait and ambush them, solid plan. But they did this by just camping in a room with one person on watch...despite the fact the little fort had a lookout tower. they also left the front gate open. They didn't even try to set up a trip wire with cans or anything. So when the NAMED NPCs WITH LEVELS came back, they almost got their asses kicked. Lucky for them my 2+ attack throw assassin couldn't roll above a 5, and the mage only managed to hold one person, who got dragged to the back of the fray and didn't get auto-killed. And the one PC who went down rolled a 20 on his mortal wounds roll and was fine.
So next week, they want to just fight shit and not make a plan, they can fight a hydra and two dozen bullywugs. They'll love it.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
Oh damn... I feel sorry for the players in that game!
ReplyDeleteThere are a dozen more bullywugs hiding in the trees off-screen too.
ReplyDeleteBut the party has 9 members and 3 henchmen, so fuck them.
I thought I was looking at a TPK last night, twice. Once a pack of wolves caught sight of them. There's no way to outrun a pack of wolves on foot. They managed to turn it around though, barely.
ReplyDeleteLater on, they assaulted a mountain chalet where a gang of robbers was holed up, led by a powerful fighter/cleric. Twice I tried to get off the Hold Person spell (which would have probably caused a TPK), and twice they pulled their ass out of the fire at the last second by interrupting the spell. Then they proceeded to roll a bunch of 20s. Great luck for them.
I did manage to backstab one of their henchmen into oblivion, however.
Last session my players were just dumb. They'd cleared out this bandit hideout and knew the rest would probably be back soon. So they decided to wait and ambush them, solid plan. But they did this by just camping in a room with one person on watch...despite the fact the little fort had a lookout tower. they also left the front gate open. They didn't even try to set up a trip wire with cans or anything. So when the NAMED NPCs WITH LEVELS came back, they almost got their asses kicked. Lucky for them my 2+ attack throw assassin couldn't roll above a 5, and the mage only managed to hold one person, who got dragged to the back of the fray and didn't get auto-killed. And the one PC who went down rolled a 20 on his mortal wounds roll and was fine.
ReplyDeleteSo next week, they want to just fight shit and not make a plan, they can fight a hydra and two dozen bullywugs. They'll love it.