The most useful feature would be opposable thumbs. It's debatable whether bipedalism would be an advantage for a quadruped critter, since the rolling gait of a human is really only useful for efficiently (but not quickly) traveling long distances, such as with persistence hunting.
Hands and bipedalism are the big ones, for sure. In the rules I'm writing, full human hands are needed for using regular ranged weapons. Since I'm writing short rules, I'm debating whether even including human looks is worth it. If I'm playing an anthropomorphic animal, I want to look like a Dr. Moreau experiment, not just a hairy dude. But maybe people like the option to be a cat-girl that's more girl than cat?
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
If I was the mutant on the end I'd be kind of pissed about the lack of penis, I think.
ReplyDeleteYes, there is that...
ReplyDeleteThe most useful feature would be opposable thumbs. It's debatable whether bipedalism would be an advantage for a quadruped critter, since the rolling gait of a human is really only useful for efficiently (but not quickly) traveling long distances, such as with persistence hunting.
ReplyDeleteHands and bipedalism are the big ones, for sure. In the rules I'm writing, full human hands are needed for using regular ranged weapons. Since I'm writing short rules, I'm debating whether even including human looks is worth it. If I'm playing an anthropomorphic animal, I want to look like a Dr. Moreau experiment, not just a hairy dude. But maybe people like the option to be a cat-girl that's more girl than cat?
ReplyDelete