GM and one PC OSR D&D. If you know those acronyms, you probably want to playtest this.
GM and one PC OSR D&D. If you know those acronyms, you probably want to playtest this.
Originally shared by Kevin Crawford
I need a few external playtesters to give a diversion of mine a spin. It's called "Scarlet Heroes", and it's an expansion and elaboration of the solo-PC Labyrinth Lord rules I provided in Black Streams: Solo Heroes. In a nutshell, it's intended to allow you to take a single standard old-school PC and run them through an OSR adventure that would otherwise be calibrated to require an entire group. For the sake of being a stand-alone game it's also got rules for creating your own PCs, but I'm not so concerned with those as I am with the basic solidity of the rules shims I've put in. I've had people confirm that they work, but I want to give it a wider test before I push forward with it. The final game is meant to do a lot more than just this, of course, but since this is at its core I need to make sure it's working.
If you're interested, drop me a line at sine.nomine.pub@gmail.com and I'll pass you a link to a shared Google Drive folder with the beta playtest and the playtester questionnaire. While theoretical cogitations on the text are nice, what I really need is actual play. Since you only need one other person and an old-school module to do this, this should not be a high hurdle, but it's best to make this clear up front.
Playtesters who give me actual play information will get playtesting credits in the book and go on the short-list to be invited to try out the solo-adventure system I'm working on for it.
Originally shared by Kevin Crawford
I need a few external playtesters to give a diversion of mine a spin. It's called "Scarlet Heroes", and it's an expansion and elaboration of the solo-PC Labyrinth Lord rules I provided in Black Streams: Solo Heroes. In a nutshell, it's intended to allow you to take a single standard old-school PC and run them through an OSR adventure that would otherwise be calibrated to require an entire group. For the sake of being a stand-alone game it's also got rules for creating your own PCs, but I'm not so concerned with those as I am with the basic solidity of the rules shims I've put in. I've had people confirm that they work, but I want to give it a wider test before I push forward with it. The final game is meant to do a lot more than just this, of course, but since this is at its core I need to make sure it's working.
If you're interested, drop me a line at sine.nomine.pub@gmail.com and I'll pass you a link to a shared Google Drive folder with the beta playtest and the playtester questionnaire. While theoretical cogitations on the text are nice, what I really need is actual play. Since you only need one other person and an old-school module to do this, this should not be a high hurdle, but it's best to make this clear up front.
Playtesters who give me actual play information will get playtesting credits in the book and go on the short-list to be invited to try out the solo-adventure system I'm working on for it.
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