Kevin knows how to Kickstart. Look for this to be delivered early like Spears of the Dawn was.
Kevin knows how to Kickstart. Look for this to be delivered early like Spears of the Dawn was.
Originally shared by Kevin Crawford
At this point, four more pages of material need to be buffed to pre-proof quality before Scarlet Heroes is ready for its February 1st Kickstarter debut. My artists are coming through with lightning alacrity- Eric Lofgren, Ian MacLean, David L. Johnson, Luigi Castellani, Earl Geier, Miguel Santos, Joyce Maureira, Nate Furman, and a special guest cartographer to be named later are delivering material on a near-daily basis.
I hired a lot of artists. It took me a while to pick people who had b/w line art styles that complemented each other, but once I finally lined up the team, I was able to take advantage of their numbers and talent to get art at a breakneck pace.
I use a simple slot roster system for organizing and tracking my art buys. Before I hire any artists, I lay out the book and identify the art slots I need and their exact dimensions and topic. Then I create a Google Drive spreadsheet with each slot, its dimensions, its topic, and its "owner"- the artist who's to do it. I may have certain slots in mind for certain artists, but in general it's a first-come, first-pick arrangement. Artists can pick a slot, quote me a price for it, and if it's mutually acceptable they get ownership of it. I pay them half on sketch approval, half on the final, and once they finish a slot they can pick a new one.
With this system, my artists can work in parallel on a large body of material, with no one forced to wait on anyone else. I have 58 slots to fill in the book and they've already finished 35 of them since I started recruiting artists on December 11th. I really appreciate their collective alacrity.
If you want to see a little of what they've done already, you can check out today's Sine Nomine website update on classes in Scarlet Heroes, and download the entire 12-page character generation chapter to see all the juicy details for yourself.
http://www.sinenomine-pub.com/?p=469
Originally shared by Kevin Crawford
At this point, four more pages of material need to be buffed to pre-proof quality before Scarlet Heroes is ready for its February 1st Kickstarter debut. My artists are coming through with lightning alacrity- Eric Lofgren, Ian MacLean, David L. Johnson, Luigi Castellani, Earl Geier, Miguel Santos, Joyce Maureira, Nate Furman, and a special guest cartographer to be named later are delivering material on a near-daily basis.
I hired a lot of artists. It took me a while to pick people who had b/w line art styles that complemented each other, but once I finally lined up the team, I was able to take advantage of their numbers and talent to get art at a breakneck pace.
I use a simple slot roster system for organizing and tracking my art buys. Before I hire any artists, I lay out the book and identify the art slots I need and their exact dimensions and topic. Then I create a Google Drive spreadsheet with each slot, its dimensions, its topic, and its "owner"- the artist who's to do it. I may have certain slots in mind for certain artists, but in general it's a first-come, first-pick arrangement. Artists can pick a slot, quote me a price for it, and if it's mutually acceptable they get ownership of it. I pay them half on sketch approval, half on the final, and once they finish a slot they can pick a new one.
With this system, my artists can work in parallel on a large body of material, with no one forced to wait on anyone else. I have 58 slots to fill in the book and they've already finished 35 of them since I started recruiting artists on December 11th. I really appreciate their collective alacrity.
If you want to see a little of what they've done already, you can check out today's Sine Nomine website update on classes in Scarlet Heroes, and download the entire 12-page character generation chapter to see all the juicy details for yourself.
http://www.sinenomine-pub.com/?p=469
That's a smart way to organize a project team, too!
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