The only class for a possible Weird West OSRish hex-crawl game:


The only class for a possible Weird West OSRish hex-crawl game:

Trailblazer
Hit Dice: d6
Base Defense: 14
Attack Bonus: Level
Save Bonus: ½ Level
Backgrounds: 8 points
Choose Two Special Abilities:
Tough: +2 HP per level.
Slippery: +3 Def
Quick Draw: +1 to Initiative at 1st, 4th, and 8th level.
Duelist: Extra dm on first ranged attack when targeting someone who has not yet acted in the round. x2 at 1st, x3 at 5th, and x4 at 9th.
Scrapper: +1 to melee dm at 1st, 3rd, 6th, and 9th level.
Lucky: +5 to saves
Inventor (counts as two selections): Att. Bonus is ½ level, builds inventions per the table below.

No supernatural weirdness, just sci-fi. Dinosaurs, aliens, mutants, time-travel, and the ancient cyclopean cities of the snakemen.
#weirdwestwednesday

Comments

  1. Oh man, and I was hoping that was going to be an allosaurus class.

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  2. Special Ability
    Raptorsapien: 40ft movement, +2 Def, -2 to ranged attacks, claws deal 1d8 dm.

    How's that, Brendan S?

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  3. This sounds awesome! How would 'backgrounds' work?

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  4. 13th Age style skill rolls. Like a gunfighter might have backgrounds:
    Deadly Gunslinger +5
    Dapper Dude +3
    So anything having to do with being a gunslinger like intimidating, gambling, etc would get a +5 bonus to the roll (plus appropriate ability score bonus).

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  5. You could also call them Scarlet Heroes style Traits! Except I assume the difference is using d20 instead of 2d8.

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  6. That's what I thought but I didn't want to assume ;) btw, I love 13th ages backgrounds! This is my default for 'skills' since I first saw them.

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  7. I wish they were the default for d20. I am yet to be really happy with a defined skill list in those systems. I think 13th Age is the bee's knees in a lot of ways.

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  8. I'd use backgrounds/traits if I was still DMing 3.5.

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  9. I just played not too long ago in a pirate-themed Pathfinder AP, and I have to say it felt pretty silly to not have "Pirate +whatever" and instead had to deal with Climb checks and Profession(sailor) and whatever. Like, really? But the guy running it INSISTED we had to do it that way. He is pretty hard-nosed about needing skill systems like that.

    I'm still surprised I got him to play in a game I ran that had player-generated skills/traits (not D&D-based but it was definitely in the dark fantasy/S&S vein).

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  10. Holy crap!!! Joshua Ramsey we played in the same game with the same dm in the same system!!! That was my exact experience.

    I ran demos of 13th age all last summer and this was the example I used,

    "So your character concept is to be a pirate in d20 you would allocate points to profession (sailor), swimming, knowledge (geography), and other sailor-y skills. Where as in 13th age you would allocate up to 5 points in the "pirate captain" background. Anytime you need to do something pirate captain-ish add your background mod. Done."

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