Trying out making a hex map right in Roll20 without importing a map.


Trying out making a hex map right in Roll20 without importing a map. I found some map icons I could knock out and turn into individual images. Then I can just paste them right onto the hex grid Roll20 makes.

Comments

  1. It's a balancing act when it comes to making the map in roll20 via reusing icons like that. Use too many and you'll end up sluggish and laggy. use a single image background map, it's much quicker, but you can't move anything around.

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  2. That's a good point. In this use case, I'm trying to find a way to randomly generate a hex map. Every time you move into a new hex, I'll roll for what's in it. This map will be just for reference, not playing on. And it will fill up slowly.

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  3. And the images are about 1kb. That should help too.

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  4. Also make sure you're placing the map stuff on the background map layer, not on the token layer...else you risk accidentally moving scenery around when you mean to move a player token around ;)

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  5. What process are you using to randomly generate the world?

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  6. The one in Scarlet Heroes. I made a "savanah" terrain table since this is for my solo Spears of the Dawn idea. I thought I'd do it in Roll20 so I can easily keep a record of play.

    This screenshot was a test to see if it looked good. I'll start with just the village surrounded by grass and go east into the borderlands from there.

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