It is. I like the feel of the second one since it allows multiple targets. Needs a much more concise way of saying it. "Excess damage is applied to a nearby enemy."
Moe Tousignant is advantage rolling twice to hit? I can't remember. And I've decided gun damage explodes once. So a 1d8 weapon can do 16 points of damage, which is plenty to take out an average 3HD creature.
In warhamer40k dual wielding usually means twin linked, which lets you re-roll any miss once per attack. The second result must be accepted and you cannot re-roll a re-roll even if you have another ability that allows it.
Honestly I'd add the ability to re-roll to hit or to damage (but not both) for each attack, and pick the highest in the case of re-rolled damage.
Advantage is roll 2D20 at once and take the highest.
I was thinking of it as: two guns doesn't necessarily mean you do more damage but it does mean there's a lot more bullets in the air so there's a much better chance to hit. The exploding was to represent that sometimes more bullets can also mean more damage but not that often.
I liked the offhand weapon rule in World of Dungeons - you can reroll damage with the offhand if you dislike the main hand damage roll. Slightly less forgiving than your first take.
13th Age has a pretty neat rule. If you are using a weapon in your offhand you follow the normal rules, but if you miss and the roll was a 2 you make an attack with the offhand weapon. Add in the mook rules (damage spills over from one mook to the next) and you've got the makings of 2-gun style.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
First seems less fiddly to me.
ReplyDeleteWhy not both?
ReplyDeleteIt is. I like the feel of the second one since it allows multiple targets. Needs a much more concise way of saying it.
ReplyDelete"Excess damage is applied to a nearby enemy."
Keith Senkowski because the job of the DM is denial!
ReplyDelete"Guns have trample."
ReplyDeleteTo use a next term - to hit rolls have advantage.
ReplyDeleteDamage - damage rolls are exploding.
Moe Tousignant is advantage rolling twice to hit? I can't remember.
ReplyDeleteAnd I've decided gun damage explodes once. So a 1d8 weapon can do 16 points of damage, which is plenty to take out an average 3HD creature.
Could also have damage spillover to nearby targets after the primary target dies as a result of the first attack.
ReplyDeleteI like this. Elegant and easy to remember. Top notch!
ReplyDeletehow about -4 or -10 to hit? cuz it's hard to shoot two guns.
ReplyDeleteIn warhamer40k dual wielding usually means twin linked, which lets you re-roll any miss once per attack. The second result must be accepted and you cannot re-roll a re-roll even if you have another ability that allows it.
ReplyDeleteHonestly I'd add the ability to re-roll to hit or to damage (but not both) for each attack, and pick the highest in the case of re-rolled damage.
You know you need to make a class for this now.
ReplyDeleteChow Yun-Fat
Requirements: You must be a badass and a color-coordinated killer.
Hoov, this is for the characters with the ability. If you don't have it, then you suck at it and don't bother because you'd be dumb to.
ReplyDeleteAdvantage is roll 2D20 at once and take the highest.
ReplyDeleteI was thinking of it as: two guns doesn't necessarily mean you do more damage but it does mean there's a lot more bullets in the air so there's a much better chance to hit. The exploding was to represent that sometimes more bullets can also mean more damage but not that often.
I liked the offhand weapon rule in World of Dungeons - you can reroll damage with the offhand if you dislike the main hand damage roll. Slightly less forgiving than your first take.
ReplyDelete13th Age has a pretty neat rule. If you are using a weapon in your offhand you follow the normal rules, but if you miss and the roll was a 2 you make an attack with the offhand weapon. Add in the mook rules (damage spills over from one mook to the next) and you've got the makings of 2-gun style.
ReplyDeleteMaybe there is no ability for it? Did I just blow your mind? Muhwhaha!
ReplyDeleteBTW, Keith Senkowski won this round. And for now the two-fisted rule applies to melee combat as well.
ReplyDeleteI always win.
ReplyDelete