Abram-men (or urchin) - tricked out in ribbons to pretend madness and get away with hit and run thefts Assidavit men - mercenaries, hired thugs Ars-worm - a little fellow (halfling?) Bantling- a child Bawdy-basket - street pronography seller
Deep into end-of-semester grading, then on to some other projects and summer teaching. If I had more time, I'd be on board, but too much to do. I'm going to have to leave it to you, probably.
Also, you could just make it up, based on other occupations (beggar, etc.). I don't think that they'd all fit. No squires, probably, but maybe wizard's apprentice could work. That urchin would be dealing with that old hedge witch who lives in Gongfarmer Alley. That sort of thing.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
Nope. We just made everyone some flavor of urchin. You could also go with other names for urchins, I suppose.
ReplyDeleteI suppose a lot of the regular occupations could describe what their role in the gang was.
ReplyDeleteMaking the neighborhoods is something I'm going to do for fun even if I don't ever get to play this.
What like sea urchin?
ReplyDeleteBut seriously get yer 'ead round some cockney, or better still the Thieves' cant of the 19th century - https://archive.org/details/vulgartongueagl00anglgoog
or even the 17th - https://archive.org/details/newdictionaryoft00begeuoft - this one is well worth a flick through..
Abram-men (or urchin) - tricked out in ribbons to pretend madness and get away with hit and run thefts
Assidavit men - mercenaries, hired thugs
Ars-worm - a little fellow (halfling?)
Bantling- a child
Bawdy-basket - street pronography seller
and so on.
So basically you want occupations for the urchins to give them special starting equipment and/or abilities?
ReplyDeleteYeah, that's pretty much what I was looking for, Wayne Snyder.
ReplyDeleteI bet Edgar Johnson and myself can have something together before to long. What say you, Edgar?
ReplyDeleteDeep into end-of-semester grading, then on to some other projects and summer teaching. If I had more time, I'd be on board, but too much to do. I'm going to have to leave it to you, probably.
ReplyDeleteAlso, you could just make it up, based on other occupations (beggar, etc.). I don't think that they'd all fit. No squires, probably, but maybe wizard's apprentice could work. That urchin would be dealing with that old hedge witch who lives in Gongfarmer Alley. That sort of thing.
ReplyDeleteYeah, it wouldn't be hard to make a smaller list from the main occupation list.
ReplyDeleteTrue. I already have half a thing written. I'm not saying it'll be good, but it'll be something.
ReplyDelete