Abram-men (or urchin) - tricked out in ribbons to pretend madness and get away with hit and run thefts Assidavit men - mercenaries, hired thugs Ars-worm - a little fellow (halfling?) Bantling- a child Bawdy-basket - street pronography seller
Deep into end-of-semester grading, then on to some other projects and summer teaching. If I had more time, I'd be on board, but too much to do. I'm going to have to leave it to you, probably.
Also, you could just make it up, based on other occupations (beggar, etc.). I don't think that they'd all fit. No squires, probably, but maybe wizard's apprentice could work. That urchin would be dealing with that old hedge witch who lives in Gongfarmer Alley. That sort of thing.
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
Nope. We just made everyone some flavor of urchin. You could also go with other names for urchins, I suppose.
ReplyDeleteI suppose a lot of the regular occupations could describe what their role in the gang was.
ReplyDeleteMaking the neighborhoods is something I'm going to do for fun even if I don't ever get to play this.
What like sea urchin?
ReplyDeleteBut seriously get yer 'ead round some cockney, or better still the Thieves' cant of the 19th century - https://archive.org/details/vulgartongueagl00anglgoog
or even the 17th - https://archive.org/details/newdictionaryoft00begeuoft - this one is well worth a flick through..
Abram-men (or urchin) - tricked out in ribbons to pretend madness and get away with hit and run thefts
Assidavit men - mercenaries, hired thugs
Ars-worm - a little fellow (halfling?)
Bantling- a child
Bawdy-basket - street pronography seller
and so on.
So basically you want occupations for the urchins to give them special starting equipment and/or abilities?
ReplyDeleteYeah, that's pretty much what I was looking for, Wayne Snyder.
ReplyDeleteI bet Edgar Johnson and myself can have something together before to long. What say you, Edgar?
ReplyDeleteDeep into end-of-semester grading, then on to some other projects and summer teaching. If I had more time, I'd be on board, but too much to do. I'm going to have to leave it to you, probably.
ReplyDeleteAlso, you could just make it up, based on other occupations (beggar, etc.). I don't think that they'd all fit. No squires, probably, but maybe wizard's apprentice could work. That urchin would be dealing with that old hedge witch who lives in Gongfarmer Alley. That sort of thing.
ReplyDeleteYeah, it wouldn't be hard to make a smaller list from the main occupation list.
ReplyDeleteTrue. I already have half a thing written. I'm not saying it'll be good, but it'll be something.
ReplyDelete