Emergency Replacement Campaigns Do you keep a contingency campaign handy in case of TPK? If my Greyhawk players are crushed by the giants of Geoff, Anomalous Subsurface Environment is up to bat.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Where did it all go wrong, Casey? I can’t pinpoint it, but it was already too late when they remade 3:10 to Yuma and took a movie that was mostly two men talking about morality in a hotel room and put in a Gatling gun.
You wouldn't just have folks make up new PCs and continue to explore the same world?
ReplyDeleteThe players might vote for that, in which case I'd go along with it. But I've got gamer ADD. Always something new to try.
ReplyDeleteWhen this has happened in the past I kept the same world and moved to a different area where they had not visited before.
ReplyDeleteMy 4E TPK insurance was to offer the dead PCs jobs as the Raven Queen's commandos.
ReplyDelete(Raven Queen = goddess of the underworld, essentially)
Nice.
ReplyDeleteI rarely TPK. I will Total Party Handicap ;)
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