Stupid Poker Gunfight Rules
Stupid Poker Gunfight Rules
Each Gunfighter is dealt a number of cards to make a poker hand with.
PCs and Major NPCs
Greenhorns get 5.
Cowpokes get 6.
Gunfighters get 7.
Legends get 8.
Others
Minor NPCs get 4.
Groups of henchmen get 4. They all use the same hand but can attack up to as many PCs as are in their group of henchies.
Each “step” your hand is better than your opponents, you do a point of damage. Damage removes cards from your opponent’s hand until they have zero cards. For groups of henchmen, each point of damage removes 1 henchman until they are all dead.
Need something to bring in raising the stakes, bluffing, and jokers. Maybe jokers are wild and always add a level of damage. Maybe a raise means you do an extra point of damage if you win, but if you lose, you take an extra point of damage. Ties mean you both take damage.
Not #RotPL but maybe.
This is a five card hand? How do hences work then? Specifically, isn't a lot easier to get a 4 card straight or flush then a five?
ReplyDeleteNo, henchmen would max out at 3 of a kind as far as high-hands go.
ReplyDeleteExcept they could get 4 of a kind, which is really good, and skips a bunch of stuff in the middle. So that won't work.
ReplyDeleteSo I guess everyone gets 5 cards at least.
ReplyDeleteJokes could be used to draw one extra card and then used in conjunction with hand hence only having 1 or 2 jokers available. Liken it to having found an extra round of ammo in pocket?
ReplyDelete