From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Paging Damien Goldwarg
ReplyDeleteLet's get some pro min-maxxers in here: Stephen Holowczyk do you have opinions?
ReplyDeleteDex and Wisdom tend to be important. Strength comes up a lot with breaking free of physical effects (entangle and stuff like that). Haven't seen many Int saves really. But maybe they're in there.
ReplyDeleteHello, friend.
ReplyDeleteThe strength, intelligence, and. Charisma are a mishmash of bullshit that you never take proficiency in using a feat (although there are some bad ones that suck to fail). There's just not enough of them.
That leaves dexterity, constitution, and wisdom. Dexterity is like 99% "save and take half damage" stuff, so while common, it isn't exactly nasty. Wisdom and Constitution are the saves that are like "save or die", "save or get diseases", "save or get mind-controlled."
Those two are worth burning a feat for.
That "burning a feat" part is exactly what I wanted to know. The Warlock I'm making is already proficient with Wisdom, so instead of taking Resilient, I'll take Observant. I wasn't sure if mind-control stuff had been shunted to Charisma saves or not.
ReplyDeleteThere's a few that are IIRC but it's still mostly Wisdom.
ReplyDelete