This is my gaming circle minus my ACKS players. I am such an asshole. Since they're in the big city now, the players really wanted to know if there were any magic weapons for sale. ACKS ain't 3e or 4e though. There is exactly one magic weapon for sale. I rolled randomly to see what it was and... ...it's a cursed -2 sword. So I told the players there's a weapons dealer/fence who's looking to get rid of a magic sword he's gotten ahold of...cheap. Only 6,000gp when usually a +1 item would be 10,000gp. So far they are not suspicious. They're going to be so pissed at me. I can barely contain my excitement.
Paging Damien Goldwarg
ReplyDeleteLet's get some pro min-maxxers in here: Stephen Holowczyk do you have opinions?
ReplyDeleteDex and Wisdom tend to be important. Strength comes up a lot with breaking free of physical effects (entangle and stuff like that). Haven't seen many Int saves really. But maybe they're in there.
ReplyDeleteHello, friend.
ReplyDeleteThe strength, intelligence, and. Charisma are a mishmash of bullshit that you never take proficiency in using a feat (although there are some bad ones that suck to fail). There's just not enough of them.
That leaves dexterity, constitution, and wisdom. Dexterity is like 99% "save and take half damage" stuff, so while common, it isn't exactly nasty. Wisdom and Constitution are the saves that are like "save or die", "save or get diseases", "save or get mind-controlled."
Those two are worth burning a feat for.
That "burning a feat" part is exactly what I wanted to know. The Warlock I'm making is already proficient with Wisdom, so instead of taking Resilient, I'll take Observant. I wasn't sure if mind-control stuff had been shunted to Charisma saves or not.
ReplyDeleteThere's a few that are IIRC but it's still mostly Wisdom.
ReplyDelete