Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
Wut
ReplyDeleteMy favourite level 1 module EVAR.
ReplyDeleteFucking awesome piece of work by Zzarchov Kowolski
They're doing OK, but it's break time. They don't like....
ReplyDelete...the slime mold in the Juju tree.
Once they met the slime mold, my crew never returned to the Juju tree, thus never rooting out the evil properly.
ReplyDeletePaul Beakley a horrifying 1st level adventure.
ReplyDeleteWe rocked it. Damn near killed the black knight too. 3.5 slayers.
ReplyDelete