Absolutely. The map I'm working on sort of ended up with "zones," groups of related rooms, which I like. But now I need to give incentive to explore and make different zones related to each other. Also trying to follow the maxim of putting something interesting in every room, even if it's "empty."
One theme I find helpful is "jealous neighbors." Monsters tend to want things their neighbors have. The grass is greener, you know. If you have factions scheming to rob or displace or enslave each other, then you have PCs roll in and make friends and enemies, that motivates a lot of activity.
I'll snag this later. The first one was a lot of fun. Originally shared by Android Central Publisher Paradox Interactive has released Knights of Pen & Paper 2 for Android. Fans of table-top RPGs can once again get the full experience on a mobile device. We got a chance to play an early version of this game in March at GDC 2015, and now Knights of Pen & Paper 2 is available for… #android http://www.androidcentral.com/knights-pen-paper-2-brings-role-playing-and-satire-together-android
Okay, Hotline Miami , killing a dude by dumping a pot full of boiling water on his face? Awesome. I still suck at this game though. I'm not twitchy enough.
Absolutely. The map I'm working on sort of ended up with "zones," groups of related rooms, which I like. But now I need to give incentive to explore and make different zones related to each other. Also trying to follow the maxim of putting something interesting in every room, even if it's "empty."
ReplyDeleteOne theme I find helpful is "jealous neighbors." Monsters tend to want things their neighbors have. The grass is greener, you know. If you have factions scheming to rob or displace or enslave each other, then you have PCs roll in and make friends and enemies, that motivates a lot of activity.
ReplyDeletei still use this:
ReplyDeletehttp://dndwithpornstars.blogspot.com/2011/04/my-first-dungeon-kit-plus-mystery.html