Absolutely. The map I'm working on sort of ended up with "zones," groups of related rooms, which I like. But now I need to give incentive to explore and make different zones related to each other. Also trying to follow the maxim of putting something interesting in every room, even if it's "empty."
One theme I find helpful is "jealous neighbors." Monsters tend to want things their neighbors have. The grass is greener, you know. If you have factions scheming to rob or displace or enslave each other, then you have PCs roll in and make friends and enemies, that motivates a lot of activity.
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
Absolutely. The map I'm working on sort of ended up with "zones," groups of related rooms, which I like. But now I need to give incentive to explore and make different zones related to each other. Also trying to follow the maxim of putting something interesting in every room, even if it's "empty."
ReplyDeleteOne theme I find helpful is "jealous neighbors." Monsters tend to want things their neighbors have. The grass is greener, you know. If you have factions scheming to rob or displace or enslave each other, then you have PCs roll in and make friends and enemies, that motivates a lot of activity.
ReplyDeletei still use this:
ReplyDeletehttp://dndwithpornstars.blogspot.com/2011/04/my-first-dungeon-kit-plus-mystery.html