Absolutely. The map I'm working on sort of ended up with "zones," groups of related rooms, which I like. But now I need to give incentive to explore and make different zones related to each other. Also trying to follow the maxim of putting something interesting in every room, even if it's "empty."
One theme I find helpful is "jealous neighbors." Monsters tend to want things their neighbors have. The grass is greener, you know. If you have factions scheming to rob or displace or enslave each other, then you have PCs roll in and make friends and enemies, that motivates a lot of activity.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Where did it all go wrong, Casey? I can’t pinpoint it, but it was already too late when they remade 3:10 to Yuma and took a movie that was mostly two men talking about morality in a hotel room and put in a Gatling gun.
Absolutely. The map I'm working on sort of ended up with "zones," groups of related rooms, which I like. But now I need to give incentive to explore and make different zones related to each other. Also trying to follow the maxim of putting something interesting in every room, even if it's "empty."
ReplyDeleteOne theme I find helpful is "jealous neighbors." Monsters tend to want things their neighbors have. The grass is greener, you know. If you have factions scheming to rob or displace or enslave each other, then you have PCs roll in and make friends and enemies, that motivates a lot of activity.
ReplyDeletei still use this:
ReplyDeletehttp://dndwithpornstars.blogspot.com/2011/04/my-first-dungeon-kit-plus-mystery.html