You gotta know when to hold 'em. When to fold 'em. Know when to walk away, know when to run. You never count your xp when you're sitting at the table, there'll be time enough for counting when the rolling's done.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
*slowly pulls the door closed*
ReplyDeleteeventually this will happen in Evan Elkins game
ReplyDeletei cracked up so hard at "actually fold it" Timm Henson
ReplyDeleteYou gotta know when to hold 'em. When to fold 'em. Know when to walk away, know when to run. You never count your xp when you're sitting at the table, there'll be time enough for counting when the rolling's done.
ReplyDeleteThumbs up for the picture, thumbs down for the situation.
ReplyDelete