The Jester seems tricky though. The one I've got can only really attack enemies in the back two ranks. That's maybe an unlucky draw of abilities when I recruited him.
The Jester attack skills tend to specialized. Like a couple of them can only attack the middle two ranks. I feel like I'll have to take a little more time to see if I care much about them.
The Jester has some wicked bleed skills, and that buff is great (his camp destress skills are also cool) but mine got killed by the swine king do to a crit and wilbur marking him so I'm working on his replacement - he lacks the movement skills of the highwayman and the gravedigger though, which is a problem.
The Jester is really really useful if you can get the destress and buff skills. I don't even bother attacking if I have those two skills because they'll help keep everybody else in a good position to murder the hell out of the enemy.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
I think I just got to jesters in my last attempt. I keep having to restart.
ReplyDeleteI think I need this game. The art is SO up my alley.
ReplyDeleteThe Jester seems tricky though. The one I've got can only really attack enemies in the back two ranks. That's maybe an unlucky draw of abilities when I recruited him.
ReplyDeleteThe Jester attack skills tend to specialized. Like a couple of them can only attack the middle two ranks. I feel like I'll have to take a little more time to see if I care much about them.
ReplyDeleteThe Jester has some wicked bleed skills, and that buff is great (his camp destress skills are also cool) but mine got killed by the swine king do to a crit and wilbur marking him so I'm working on his replacement - he lacks the movement skills of the highwayman and the gravedigger though, which is a problem.
ReplyDeleteYeah, that's fair. I keep forgetting to factor in camping skills.
ReplyDeleteThe Jester is really really useful if you can get the destress and buff skills. I don't even bother attacking if I have those two skills because they'll help keep everybody else in a good position to murder the hell out of the enemy.
ReplyDeleteWhat game am I looking at?
ReplyDeleteDarkest Dungeon.
ReplyDeletehttp://www.darkestdungeon.com/
ReplyDeleteAh OK cool. It is on my steam wishlist.
ReplyDelete