The first game got super repetitive in terms of gameplay (and some things were explained poorly, like how to mine and get ore to upgrade things), but in general was pretty entertaining.
Casey G. you should be receiving advertising income. Posts like these are far more effective at making me want a game than pretty much any other medium for advertising.
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
The first game got super repetitive in terms of gameplay (and some things were explained poorly, like how to mine and get ore to upgrade things), but in general was pretty entertaining.
ReplyDeleteCasey G. you should be receiving advertising income. Posts like these are far more effective at making me want a game than pretty much any other medium for advertising.
ReplyDelete