Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Crabman brings up some questions:
ReplyDeleteCrabman Rogue . . . do claws get backstab? Crab man casters, can they wield spell components/holy symbols? Fighters, do the claws eventually get the chance to hit things that can only be affected by magical weapons?
I'd restrict classes for crabmen to fighter. And let them hit things that need magic weapons at 4th level or so.
ReplyDeleteand clearly it needs to attack weak points for massive damage
ReplyDeleteAbout crabmen hitting things that require magical weapons...
ReplyDeleteMaybe crabmen have some ritual where they dip their claws into molten silver. After they heal from that they can use their silvery claws to fight against puffer-ghosts, vampire squid, and the dreaded Krackolich!
Just a thought.
Love the drawing!
ReplyDelete