Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Crabman brings up some questions:
ReplyDeleteCrabman Rogue . . . do claws get backstab? Crab man casters, can they wield spell components/holy symbols? Fighters, do the claws eventually get the chance to hit things that can only be affected by magical weapons?
I'd restrict classes for crabmen to fighter. And let them hit things that need magic weapons at 4th level or so.
ReplyDeleteand clearly it needs to attack weak points for massive damage
ReplyDeleteAbout crabmen hitting things that require magical weapons...
ReplyDeleteMaybe crabmen have some ritual where they dip their claws into molten silver. After they heal from that they can use their silvery claws to fight against puffer-ghosts, vampire squid, and the dreaded Krackolich!
Just a thought.
Love the drawing!
ReplyDelete