OK, preliminary encumbrance/inventory/resource tracking sheet not based on how much anything weighs.

OK, preliminary encumbrance/inventory/resource tracking sheet not based on how much anything weighs.
https://drive.google.com/file/d/0B927w0kbCuZBMFZ0T3FfVWl4QVE/view?usp=sharing

Comments

  1. Was camping in the woods just an excuse to do some field research in "how much can someone really carry?"

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  2. I like it. How do you see people using the flask dots?

    I make one torch per slot though because 1) torches are bulky and more importantly 2) if you can carry 10 per slot I doubt you will ever see much resource pressure on light.

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  3. I'm doing a mega-dungeon, and assuming "1 turn per room" so 1 torch per six rooms average. But you're right, at that rate 2 items of torches do the whole level... I'll probably change that now.

    For flasks, 1-5 of each kind of potion/oil/whatever takes a slot.

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  4. Barry Lovseth we almost reach carrying capacity on the boat. On our way out we couldn't go fast until we'd burned some gas and lightened the load.

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  5. Fleeing the trolls of Minnesota random encounter table no doubt.

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  6. Edited to 3 torches per 1 item. We'll see how that works.

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