So far the best thing about 5e is how house-rule friendly it is.

So far the best thing about 5e is how house-rule friendly it is. 

New races: bonus to a couple stats, proficiency bonus to this, advantage to that, couple other goodies, done. 

Dialing down the detail: no skills, background is just a phrase. Proficiency bonus to any roll that relates to the character’s race, class, or background.

Comments

  1. Has someone put together a skill-less, paired-down version of 5e yet?

    Race-as-class would be especially nice (Yes yes, I know, beatings will continue until diverse character appreciation improves)

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  2. I plan to introduce 5e without skills through the use of this character sheet, which doesn't have skills on it.
    https://drive.google.com/open?id=0B927w0kbCuZBdHJoUTlMXzV3X2c

    I'm not sure if anyone has done race-as-class. I'm sort of doing that for the Anomolous Subsurface Environment game I'm planning. Moktars can only be fighters, and some of their racial abilities are taken from the Barbarian class. Other races are restricted as well.

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  3. WHY CASEY is that an index card character sheet in your pocket or are you just happy to see me

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  4. It seems like Race As Class would be pretty easy if you're keeping it pretty basic. I am also interested to see other people's efforts in terms of stripped-down 5E.

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  5. What exactly is house-rule friendly about 5E that isn't apparent in other editions and you couldn't just do using 2E? This is NOT a trolling post, this is a serious question.

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  6. Nothing, Stephen Holowczyk​.

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  7. 4e isn't house rule friendly, period. 3e is very open to abuse. 2e is very house rule friendly.

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  8. kirin robinson​ it's a 1/2 page character sheet since my new printer doesn't do 6x4 note cards.

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  9. Casey G.​​ True, in the sense of compatibility/strict guidelines. I guess I was reading it as a literal thing and was like "Man, there isn't some overarching authority that will come to your house and shoot you for not playing it right."

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  10. Yeah. All systems are hackable.

    But the hackability of a system can absolutely be quantifiably different - based on all sorts of things: amount of mechanical interrelation, amount of focus on procedural play, sub-system complexity etc.

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  11. I could definitely defeat any goons WoTC sends to my house when I finally rebalance MM 5E health.

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  12. I'm a fan of how easy it is too, mind you my home game used to be a mash up of ad&d/lotfp/3.x/pathfinder/diy blogs and it worked fine

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  13. Stephen Holowczyk I think strong linkages between game subsystems is what makes a rule set hard to hack. For example, I wanted to drop minor actions when I ran 4E, but that had tons or ripple effects down to invalidating or devaluing certain feat or power choices.

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  14. Casey G. remind me what the save column is for in that mini character sheet. Isn't the save just the bonus?

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  15. Brendan S​ Yeah but I feel that's a little different. To me, most of the 4e hacks that I did were really easy. I gave inherent feats and I was considering adding the escalation die from 13th Age. Dropping minor actions is insane considering how the three types of actions you get are built into the game. That would be like saying "I want to ignore THACO and create to hit and sole AC bonuses". That's not some minor rule, it's one of the core rules the game is built around as well as most of the modules.

    A more comparable example for 5e would be saying you want to drop proficiency from everyone in the game. You'd have to redo a ton of shit, as opposed to my feat rule or MM3 math.

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  16. Brendan S​ two stats get proficiency bonuses as well. It comes up a lot, so I like having the number there already totaled for quick reference.

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