One thing I really don't like about Power Rangers is that the five protagonists are completely indistinguishable once they morph, and would therefore be a huge bore to stat up.
Everything I recall about the show is pretty indistinguishable from long-past fever dreams... and pretty tightly coiled with similar recollections from Dragon Ball Z (with maybe a touch of Godzilla and Voltron thrown in for good measure.)
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Imagine how it would change RPG sessions if the GM had to consider how the various NPCs and monsters would be translated into plastic toys.
ReplyDeleteAndrew Shields Dungeons and Dragons started with that.
ReplyDeleteThis is the Power Rangers game I need to play - https://youtu.be/vw5vcUPyL90
ReplyDeleteOne thing I really don't like about Power Rangers is that the five protagonists are completely indistinguishable once they morph, and would therefore be a huge bore to stat up.
ReplyDeleteRob Monroe Power Rangers are NPCs or monsters. One stat block, different colors.
ReplyDeleteYeah, PCs are the monsters.
ReplyDelete"So you guys want to play--let's see--a dragonborn, a snail man, a CRAB man, a Four Winds monk, and a tiefling. Sure, that's cool."
ReplyDeleteMark Hunt have you done these is SotE?
ReplyDeleteJeremy Whalen No, but go for it!
ReplyDeleteEverything I recall about the show is pretty indistinguishable from long-past fever dreams... and pretty tightly coiled with similar recollections from Dragon Ball Z (with maybe a touch of Godzilla and Voltron thrown in for good measure.)
ReplyDelete