Searching old posts today since I'm the only one at work.


Searching old posts today since I'm the only one at work. Found this one that laments not being able to find a set of space dogfighting rules I liked. Over a year and a half later, Star Wars inspired me to write one that does almost everything I say I want here. Apparently I don't care about some of that stuff anymore.

https://drive.google.com/file/d/0B927w0kbCuZBYmNIVENLU0loVE0/view?usp=sharing

Originally shared by Casey G.

Things I like in starfighter minis rules:
Hex movement
Movement/thrust points
Special maneuvers that might fail
Penalties/bonuses for target position
Variety of weapons
Easy combat resolution
Critical hits
Minimal bookkeeping 

Some of these things seem to contradict each other, especially minimal bookkeeping with everything above it. I think it could be done, but I haven’t found it! Silent Death and Aerotech are mostly comparable for movement and I don’t find these systems that confusing, even adding in the optional movement rules for Silent Death. I like that stuff, it’s what makes it feel like a space game. But the funky combat and damage rules bother me. Aerotech has heat tracking. Bleh. Keeping track of damage and effects of damage is way too fiddly in both games. 

What am I missing here? And it’s not the X-Wing minis game.

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