The faction rules and downtime activities and tables in the 5e DMG generate good stuff.


The faction rules and downtime activities and tables in the 5e DMG generate good stuff. It's easier for a player to get involved with the campaign world when presented with a few options. And it makes me come up with stuff I hadn't thought about yet either. Allows for a gradual bottom-up growth of the campaign instead of labor intensive top-down world-building.

Comments

  1. I should look at them again. I always forget they are there, and my current system for tracking this stuff feels both lacking and flakey.

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  2. Yeah, I've been having way too much fun complicating their downtime actions. Pretty productive.

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