Very tempting.

Very tempting. But I always wonder why I would need all this fluff when you can run just about anything from anytime with the Savage Worlds basic book. Of course the fluff and history is cool, this has some extra juice it looks like:

Mission System: A brand new feature for Weird War I is the Mission System. The War Master can use this new narrative system to simulate missions such as patrols, air raids, coastal raids, or other typical missions--then break out into the regular system if something demands more detailed attention.

Adventure Generator: Detailed tables to spark the War Master's imagination in creating adventures. A simple patrol turns into a gauntlet of death, or a raid on an enemy trench uncovers a lost ruin from wars long past.

Might be useful in other systems as well.

Originally shared by Pinnacle Entertainment Group

It's time! The Weird War I Kickstarter is ready for your pledge. Please share! https://www.kickstarter.com/projects/545820095/weird-war-i-savage-worlds
https://www.kickstarter.com/projects/545820095/weird-war-i-savage-worlds

Comments

  1. Calib Kerensky, we were just talking about integrating things like air and tank missions into adventures.

    ReplyDelete

Post a Comment

Popular posts from this blog

This is my gaming circle minus my ACKS players.