I think the only way I would play TMNT now is with Savage Worlds. I grew up with the Paladium game but the only fun we ever got out of it was making characters. The rest was all a blur of confusion. Those rules were as clear as lead-lined concrete.
I think the thing that got us with the Paladium rules were the contradictions. There are a few places where the rules contradict themselves in that rulebook. Otherwise, the game was awesome.
Where did it all go wrong, Casey? I can’t pinpoint it, but it was already too late when they remade 3:10 to Yuma and took a movie that was mostly two men talking about morality in a hotel room and put in a Gatling gun.
This is my gaming circle minus my ACKS players. I am such an asshole. Since they're in the big city now, the players really wanted to know if there were any magic weapons for sale. ACKS ain't 3e or 4e though. There is exactly one magic weapon for sale. I rolled randomly to see what it was and... ...it's a cursed -2 sword. So I told the players there's a weapons dealer/fence who's looking to get rid of a magic sword he's gotten ahold of...cheap. Only 6,000gp when usually a +1 item would be 10,000gp. So far they are not suspicious. They're going to be so pissed at me. I can barely contain my excitement.
I think the only way I would play TMNT now is with Savage Worlds. I grew up with the Paladium game but the only fun we ever got out of it was making characters. The rest was all a blur of confusion. Those rules were as clear as lead-lined concrete.
ReplyDeleteThese are for miniatures skirmish, but the Rifts kickstarter has me thinking TMNT would be fun that way too.
ReplyDeleteBut rereading the original Palladium rules, they're not terrible. As long as you don't add in vehicles or anything.
I think the thing that got us with the Paladium rules were the contradictions. There are a few places where the rules contradict themselves in that rulebook. Otherwise, the game was awesome.
ReplyDeleteSavage Rifts got me thinking TMNT too.