I think the only way I would play TMNT now is with Savage Worlds. I grew up with the Paladium game but the only fun we ever got out of it was making characters. The rest was all a blur of confusion. Those rules were as clear as lead-lined concrete.
I think the thing that got us with the Paladium rules were the contradictions. There are a few places where the rules contradict themselves in that rulebook. Otherwise, the game was awesome.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Where did it all go wrong, Casey? I can’t pinpoint it, but it was already too late when they remade 3:10 to Yuma and took a movie that was mostly two men talking about morality in a hotel room and put in a Gatling gun.
I think the only way I would play TMNT now is with Savage Worlds. I grew up with the Paladium game but the only fun we ever got out of it was making characters. The rest was all a blur of confusion. Those rules were as clear as lead-lined concrete.
ReplyDeleteThese are for miniatures skirmish, but the Rifts kickstarter has me thinking TMNT would be fun that way too.
ReplyDeleteBut rereading the original Palladium rules, they're not terrible. As long as you don't add in vehicles or anything.
I think the thing that got us with the Paladium rules were the contradictions. There are a few places where the rules contradict themselves in that rulebook. Otherwise, the game was awesome.
ReplyDeleteSavage Rifts got me thinking TMNT too.