I think the only way I would play TMNT now is with Savage Worlds. I grew up with the Paladium game but the only fun we ever got out of it was making characters. The rest was all a blur of confusion. Those rules were as clear as lead-lined concrete.
I think the thing that got us with the Paladium rules were the contradictions. There are a few places where the rules contradict themselves in that rulebook. Otherwise, the game was awesome.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
I think the only way I would play TMNT now is with Savage Worlds. I grew up with the Paladium game but the only fun we ever got out of it was making characters. The rest was all a blur of confusion. Those rules were as clear as lead-lined concrete.
ReplyDeleteThese are for miniatures skirmish, but the Rifts kickstarter has me thinking TMNT would be fun that way too.
ReplyDeleteBut rereading the original Palladium rules, they're not terrible. As long as you don't add in vehicles or anything.
I think the thing that got us with the Paladium rules were the contradictions. There are a few places where the rules contradict themselves in that rulebook. Otherwise, the game was awesome.
ReplyDeleteSavage Rifts got me thinking TMNT too.