Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
Farming is the hardest thing I have seen for people to get the hang of, the fact that it's super swingy doesn't help either
ReplyDeleteWe skipped farms.
ReplyDeleteYeah, during the teaching game it is best to not play with farms. But they are the key to winning after that.
ReplyDeleteI've played with certain people multiple times and they still get shocked that city stealing is a thing and are no longer getting all those points.
ReplyDelete