"Now that I'm five I can be the dungeon master!”


"Now that I'm five I can be the dungeon master!”
"Sure, buddy.”
"I think my monsters will totally destroy you and I'll win.”
“Actually, the dungeon master's job is to help the players make a good story, not win.”
“Well, this dungeon master's job is to win.”

Comments

  1. Dude.
    Pre-School Renaissance is such a good joke, someone should tell it on stage. Unfortunately the odds of most people getting it...

    I put the odds of your son outgrowing that much higher than many of my adult friends who still play, and think like that, though they would deny it.

    Old School games really had a lot of room for interpretation, and it seems like since they were so open, ego tended to just plop into that space, very easily.

    Maybe the trick is to start steering the ego towards being rewarded by being awesome at keeping a story going, helping players realize things they want to see manifest in-game, being a good host?

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  2. We're pretty much OSR only here but of course a little kid sees all games as confrontational.

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  3. He's already told me he's sending us to ”the Nether” immediately. So, hell.

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  4. Totally, Casey G..
    I'll use my kids, so as not to generalize.
    In observing my kids, I can see that they are mostly concerned about winning, and having, as a vestigial facet of the want to survive.

    I think maturing is seeing that not only are there many things that aren't threats to our survival, but treating everything as though that's the case stops being cute once we're growing hair all over. It's even less cute once we're losing it on top : )

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  5. Hah! Your kid doesn't fall for that Storygaming bullshit!

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