Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
How do you go about it?
ReplyDeleteI have no process. Think about it until it's not as shitty as it was before.
ReplyDeleteWould this be any help? http://xbowvsbuddha.blogspot.com.br/2006/10/adventure-funnel.html
ReplyDeleteI tend to skirt the problem by sandboxing and being decent at improv. I often start with a random encounter and work back from there. What are doing here? What or who got them there? In a few sessions I usually have enough hooks for a sandbox that branches out fractal-like from my off-the-cuff assumptions that I develop between sessions.
ReplyDeleteI've found Felipe to be barren of good ideas. Why we even include him is beyond me.
ReplyDeleteThis is me too. I think I should try something other than come up with adventure ideas. Like illustrating or doing layout.
ReplyDelete