I have a set of game mechanics which use the knife game for resolution. When helping another character, yiu stack hands with the other player and the better of you works the knife. The clean stabs are successes. Where the blood falls on the blood drop table determines fallout.
I have another one that uses a Twister mat and a Taser. Dance Cannon.
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
"That ain't funny, man!!"
ReplyDeleteMarge: Homer, stop playing knife games on the table!
ReplyDeleteHomer: I didn't touch your precious table...
I have a set of game mechanics which use the knife game for resolution. When helping another character, yiu stack hands with the other player and the better of you works the knife. The clean stabs are successes. Where the blood falls on the blood drop table determines fallout.
ReplyDeleteI have another one that uses a Twister mat and a Taser. Dance Cannon.
Always looking for play testers...