Who has rules for Pokemon-type adventures using D&Dish rules?
Who has rules for Pokemon-type adventures using D&Dish rules? There's a bunch of stuff when you google it, but if anyone has OSR-type rules for Pokemon trainer PCs, point me to them, please!
This is what the 5 year old wants to play after we're done with Minecraft D&D.
Richard G? Patrick Stuart? Scrap Princess?
obviously levels = evolutions of pokemon.
ReplyDeleteseems like something you could replicate with how the cypher system does "levels"
Yeah, PCs are trainers. Minis are just a pic I found.
ReplyDeleteHave a look at the summoner from pathfinder, whilst it's only "one creature" I'm sure you could change it up a little bit
ReplyDeleteSrd link:
http://www.d20pfsrd.com/classes/base-classes/summoner
They've already got hp and hp damage. Stormchild is especially Poke-crazy these days, hmm most definitely post if you go down this rabbit hole.
ReplyDeleteI'm assuming you meant Pokémon Tabletop United or whatever when you said you found stuff searching? Not particularly OSR from what I can tell, either.
ReplyDeletepokemon-as-spells?
ReplyDeleteI was already thinking that Trainers didn't really have hit points or anything. that's good stuff, Alec Henry.
ReplyDeleteArnold's Bug catcher is a pretty good analog - reskins wizards as monster hunter
ReplyDeletehttp://goblinpunch.blogspot.com/2015/05/new-class-bug-collector.html
That TCG type chart is probably the most useful thing ever, Alec Henry.
ReplyDeleteMaybe Into the Odd's "only roll for damage" mechanic would be good. Roll with advantage if your opponent is weak against your attack...
ReplyDeleteJust resolve everything using the card game?
ReplyDeletePokemon only exist to fight pokemon
there was some noble attempt to make converter using the game stats but I can't remember what happened to it now
The very detailed fan made tabletop pokemon rpg is extremely pathfinder like but even mooooore. Like there's like so many builds and feats and 4 or 5 steps of choosing them for the trainer let alone the pokemon. It's nuts. It's so dense I can't get my head around to even know how easy it would be to strip out all the extra stuff
Coop's cousin gave him a handful of TCG cards which is what started this. Luckily, Alec's link has all those stats. I've got a couple simple ideas for making those into dice rolls.
ReplyDeletelike 30 hit points is 1 hit dice , every 10 above that is +1 hit dice, attack bonus and saves based off that. Armour class 10 + retreat cost +1 for every 30 hit points on the card.
ReplyDeletedamage 1d4 for 10 damage. 1d8 for 20 damage. 30 = 1d10 , then + 1d10 for every 10 points of damage above that.
Energy cost on card means that's what round you can use it on, so 1 energy 1st round etc.
Damage done to bench is automatically hitting damage done at range .
Scrap Princess this is #goals
ReplyDeleteI looked into converting pokemon to dnd or some other system a while ago and made a bunch of confusing notes but eventually gave up because:
ReplyDeletea) it was hard - stats were not easily equivalent, and I thought nobody would really want it;
b) pokemon combat is really not random at all and it's designed to last 4-8 rounds with clear signals (attrition) telling you what to change. It seemed a bad fit for the semi-controlled randomness of os dnd;
c) that not-randomness was a value in the games' world - the ds games make a point of avoiding tactical infinity and I realised I didn't want to play rpg pokechess.
I have my notes if you want them, but they don't provide any magic bullet easy/rough translation.
pokemon is all about the duel one on one monster and d&d is all about asymmetrical warfare . Which isn't a deal breaker it's just a thing to work around.
ReplyDeleteAlso if multiple p.cs are pokemon trainers and they have multiple pokemon out at once..that's alot of stuff going on.
But with a small party and only allowing 1 pokemon at a time and having dunno using the card game for pokemon matches (so it's super fast ) and d&d for external shenanigans and just letting the players be players (so like a less effective but more destructive team rocket) it could be great
leveling up pokemon based on card stats would require a whole new mechanics but that might be easier than trying to convert the default pokemon level system.
ReplyDeleteLike instead have pokemon level up at more of a d&d pace , and with a smaller attack pool (but less redundant options) to learn from
You peeps are all great.
ReplyDelete