Fits my experience.

Fits my experience.

Originally shared by Ben Milton

Hey a blog update on how 10 year olds know what's going on better than most professional RPG designers.
http://questingblog.com/real-diy-dders

Comments

  1. Most of my early sessions of "D&D" were actually just whatever rules my older brother remembered (we didn't have our own copies of the rules, other than the Monster Manual, for quite a while). It was a lot like what's described here.

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  2. I remember him (as DM) asking me and my friends and I what we wanted to be, and then just making up character sheets on the spot. One of my friends was a ninja.

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  3. I drew my first dungeon before I had any books. I think I just had my character sheet to base everything off of. I knew monsters had hit points, armor classes, and damage dice. Then for a long time I had the PHB and DMG but no MM. I used the stats out of the DMG, which of course has no descriptions. I distinctly remember wondering what the heck a Demogorgon was. But my friend wanted to fight one because it was worth more XP than anything else.

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  4. I remember finding Gygax's use of "q.v." really confusing. What could it mean?

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  5. Much better to have a few ideas than a bunch of bad ones : )

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