Frostgrave! Drow Summoner and gnolls vs. Dwarf Enchanter. My summoner got away with four of the treasures, but lost a thug and an archer is out for a game.
I like them a lot. Fun and simple with lots of opportunity for shenanigans. A tiny bit fiddly because you're tracking hit points for ten models, but not really a big deal. Rolling for treasures after the fight and leveling up was just as fun as the battle itself. I'd like to get a campaign going/find a campaign in the Cities.
And yeah, this is my bro and I playing on our parents dining room table.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Originally shared by Curt Thompson This is an interesting theory, but I notice the author has to omit one of the most important Heinlein novels to make it work. Time Enough For Love was written in the very early 70s and was a straight (heh) extrapolation of the chaotic and frenetic zeitgeist of that era. http://www.locusmag.com/Perspectives/2012/11/the-joke-is-on-us-the-two-careers-of-robert-a-heinlein/
Tell me what you think of the rules!
ReplyDeleteIs this happening in NoDak?
I like them a lot. Fun and simple with lots of opportunity for shenanigans. A tiny bit fiddly because you're tracking hit points for ten models, but not really a big deal. Rolling for treasures after the fight and leveling up was just as fun as the battle itself. I'd like to get a campaign going/find a campaign in the Cities.
ReplyDeleteAnd yeah, this is my bro and I playing on our parents dining room table.
Where's the picture of your dad looking over disapprovingly?
ReplyDeleteHe was still at the KC hall.
ReplyDeleteYou had me at "gnolls."
ReplyDelete