Stay Frosty Progress Frostiness is now a quantifiable trait ranging from warm to ice-cold. The frostier you are, the more benefits you get, but the more danger you are in to end up rolling on the Going Apeshit table.
For my purposes it's an escalation of tension and awareness. If the stress gets to you, you might panic or make a last stand like Billy in Predator, etc etc.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Where did it all go wrong, Casey? I can’t pinpoint it, but it was already too late when they remade 3:10 to Yuma and took a movie that was mostly two men talking about morality in a hotel room and put in a Gatling gun.
Stephen Holowczyk
ReplyDeleteThat's beautiful.
ReplyDeleteIt's adapted from the Stress mechanic in Perdition.
ReplyDeleteThis is the first I've seen of this! Is there more detail somewhere?
ReplyDeleteDoesn't "stay frosty" mean "don't freak out"?
ReplyDeleteIt seems weird to me that "being frosty" would make someone more likely to freak out.
For my purposes it's an escalation of tension and awareness. If the stress gets to you, you might panic or make a last stand like Billy in Predator, etc etc.
ReplyDelete