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  1. Subversives! Enemies of the Coalition!

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  2. Love these illos! The Headhunter's too (and the Headhunter class as well. Kind of mad that RUE introduced a "Mercenary" class distinct from the Headhunter).

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  3. Gustavo Iglesias And it also turned the Headhunter into the "Techno-Warrior" variant from some Rifter issue, or something like that. Man, for something that purportedly was made to clean up Rifts, RUE is a mess.

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  4. Paul Vermeren I consider the Headhunter the "standard" Rifts merc and I used to give PCs the option to swap out the bionics for a suit of power armor or an armed vehicle.

    And doesn't the Techno-Warrior thing, and other variants, come from Rifts Canada?

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  5. Gustavo Iglesias Yep, you're right about Rifts Canada. Shows you how much attention I paid to that one.

    I think the original Headhunter got a vehicle of choice in addition to the bionics, anyway. We always interpreted "vehicle of choice" to mean it could be power armor or robot vehicle if you wanted (and if you had the appropriate Pilot skill). But I'd need to look at the book again to be sure.

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  6. Yeah, "vehicle of choice" is a neat loophole, isn't it? I wish I got to play at your table, back in the day all the GM allowed was a crappy Highwayman bike.

    Rifts Canada was after I dropped out of the supplement treadmill so I'm not terribly familiar with it. I'm told the world information is pretty good, though.

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  7. Gustavo Iglesias The guy who played the Headhunter in our game decided his "vehicle of choice" was a VR-041 Saber Cyclone from Robotech. Turned out to be a very good choice.

    We had Rifts Canada in our pile of stuff but it came out around the time our original campaign was petering out, so it didn't see much (if any) use.

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