Not a tremendous amount, which might seem odd, but was done purposely. Being a member of the Thieves' Guild is actually pretty boring. The real excitement is getting away with crimes when both the civic authorities and the criminal underworld have it out for you! We treat the Thieves' Guild of Lankhmar as a foil to be thwarted more often than not. If you want to run a game where everyone is a member of the Guild, you can, but we didn't include new mechanics or subsystems to cover that anymore than we did if you want to have the party all be members of the Sorcerers' Guild (another viable, yet boring option).
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
Michael Curtis Should have an idea.
ReplyDelete.
ReplyDeleteNot a tremendous amount, which might seem odd, but was done purposely. Being a member of the Thieves' Guild is actually pretty boring. The real excitement is getting away with crimes when both the civic authorities and the criminal underworld have it out for you! We treat the Thieves' Guild of Lankhmar as a foil to be thwarted more often than not. If you want to run a game where everyone is a member of the Guild, you can, but we didn't include new mechanics or subsystems to cover that anymore than we did if you want to have the party all be members of the Sorcerers' Guild (another viable, yet boring option).
ReplyDeleteThanks, Michael Curtis.
ReplyDeletehow many random tables will it have?
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