No no no no no no no...
No no no no no no no...
And if the firearm in question is a shotgun, you can use the Shotgun Shot Clock scatter pattern to track all 12 pellets from the scattergun…all at once.
https://www.kickstarter.com/projects/kenzerco/aces-and-eights-reloaded-a-wild-west-role-playing
And if the firearm in question is a shotgun, you can use the Shotgun Shot Clock scatter pattern to track all 12 pellets from the scattergun…all at once.
https://www.kickstarter.com/projects/kenzerco/aces-and-eights-reloaded-a-wild-west-role-playing
I've fired shotguns and this is making me go like this O_o
ReplyDeleteThat looks like so much fun. Let me get my protractor and compass to calculate ricochet. /sarcasm
ReplyDeleteNot even the crunchiest game tracks every pellet.
ReplyDeleteMaybe I should write a trap-shooting simulator.
I would be happy to accept this if the game was all about getting shot and calculating your gunshot wound is part of character creation.
ReplyDelete"My character was shot in the cheek, chest, and inner thigh? Oh man, this campaign is going to be great!"
What about PCs with different body types? Really tall or short? Big or skinny?
ReplyDeleteYeah, I didn't even mention those...
ReplyDeleteMillennium's End had something like this but I don't remember if it tracked individual pellets.
ReplyDeleteI'll just leave the rules summary for BASIC attacks here (from the first edition). I think you will agree with me that these reads smooth and fast. Also, fuck this pricing structure.
ReplyDeleteHow to do an attack. Core book, page 9.
1) All attacks are aimed precicely. This is a very simulation heavy game.
2) All actions take varying amount of time. You must use a combat timer.
Steps for a basic scrape. Advanced scrapes should be used later:
Set up the action track with markers for everyone involved in the fight.
Everyone rolls a d20: In order from lowest to highest roll, declare an action if it isn't already dictated by the scene.
For all involved: Roll d10+speed and set your marker on the action track at that time. Negative numbers are OK. Be advised that actions will take multiple ticks to resolve. Try not to get shot in the middle of your OODA loop.
Referencing table 2.2-2, add the "counts required for their action". Move your token to that time on the action track. Every count on the track is a tenth of a second in game time.
Someone begins the "Count Up" a slow count that proceeds until a character has an action resolve.
As drawing and aiming and firing of weapons are all different, winning the initiative may not mean you get the first accurate shot off. This is why people obey drawn weapons aimed at them.
For purposes of the example above, we will dispense with the prep work and assume that everyone has their weapons out
The barkeep would have his shotgun unholstered (5 or 10 count) and pointed (4 count), and chooses to fire. This cost is baked into aiming or drawing, depending if the player chooses to pull the trigger.
When the player gets the opportunity to pull the trigger, the silhouette comes out. It is probably worthwhile to roughly indicate where cover is through hand gestures, place the transparent shot clock, then place the physical cover on top. Allow the player to jiggle the shot clock to compensate for the physical cover. Shooting follows these rules.
Declare general target (p10). Choose your target, this should be done when aiming at the gent.
Place the center of the shot clock over the intended portion of the target. Apply cover as above.
Add all accuracy modifiers.
Take the shot. Roll d20. On a 20, add a d6-1 6's also explode. 14 or less is a complete miss. On a 25+ you hit exactly where you aimed. on 15-24, draw a card. The face and # of that card determines where the shot actually landed. Take the circle with the number you rolled and find where it intersects the line of the card you drew. That's where you hit. Hopefully it's on the body. Near misses are still misses. For a shotgun, this determines the center of the blast. Place the shotgun shot clock where the center of the blast was. Draw another card. Rotate the shotgun shot clock such that the line of the card drawn is pointing straight up. Make sure the center doesn't move from where the actual shot landed. Find the range, and follow the color codes associated with the range to see where each shot actually lands for individual pellets.
Roll damage. Assuming your barkeep has a cheap L.C. Smith shotgun, it will do d4 (reroll and add 4s) damage per pellet that hits.
There are additional layers of complexity to determine damage, but this is a rough guide.
Oh hell yes. I'm backing this.
ReplyDeleteCasey G. Just assume everyone is the same size because otherwise you're gonna run into Oddjob syndrome where everyone just makes really short characters on purpose.
ReplyDelete👱🔫
ReplyDeleteI've played Aces and Eights, and honestly it works out a lot better in play than this image may lead you to believe. I think it's my favorite western game released, to date.
ReplyDeleteGen Con 2005. I walk past the Kenzer booth, see their original skirmish version, booth dude shows me the shot-clock. I thought it was awesome and bought it. Later, I start reading those "count" rules and my smile slowly fades into a grimace of rage.
ReplyDeleteN. Phillip Cole I'm sure you develop a shorthand. But this game just...argh.
I seriously recommend just finding someone to demo it for you. I was the "new guy" in a group of very friendly experienced players, and we zoomed along. It all just made sense, but I can't really explain why. Mind you, I also think Rifts is a perfectly fine and easy to play system and I thoroughly enjoy Rolemaster, so there is that too.
ReplyDeleteIt's easier to learn from existing players than from reading, unless you are the kind of person who likes to delve into process texts.
For a skirmish game it's probably fine. I wouldn't want to do it in an RPG.
ReplyDeleteWell, maybe I would.
You've both been added to the list.
ReplyDeletelooks at list
Ok, you were already there for Rifts and 4e respectively. Carry on.
LOL "The List?" Dare I even ask? =)
ReplyDeleteIt's too horrible. I've said too much.
ReplyDeleteAnd I can run original Alternity without a book, so...
ReplyDeleteDid you look at the new Alternity Kickstarter? Opinion on that system?
ReplyDeleteThe current version of HackMaster is insane.
ReplyDeleteCasey G. It's okay I guess. I prefer the original, but that may just be because I know it so well.
ReplyDeletePaul Vermeren and also gorgeous! The Hacklopedia of Beasts is a goddamn work of art =)
ReplyDeleteN. Phillip Cole We should play Alternity together!
ReplyDeleteYes!
ReplyDeleteWhat I liked about Aces & Eights is the devotion to genre-appropriate mini games in the rules to handle things like gambling, cattle driving, etc. In the hands of a ref who had a solid grounding in the rules, I suspect it'd be a ton of fun. Or you just play Boot Hill, I guess. 8/
ReplyDeleteYou don;t need to know where every pellet goes. When you eat 12ga CoM you die. End mechanic.
ReplyDeleteCasey G. I assume I am on this list of yours for 4E and, ...well just about everything. I need to know more about my position on this list. Min-maxing about to commence...
ReplyDeleteThe top, Barry. The top.
ReplyDelete