"Acquiring Followers Characters can recruit congregants by performing charitable deeds, sending out missionaries, casting spells charitably on peasants, and constructing shrines and temples. For every 1,000 gold pieces spent a month doing these activities, 1d10 followers + 1 per 2 points of charisma you possess join you. If a month passess and action is taken to join new followers and you do not spend at least 1 week ministering to your current congregation, then you will lose 1d4p followers. Why would you acquire followers? Followers have a bond score (morale) that increases over time. Each follower provides spiritual energy equal to their bond in gold pieces per month for any magical activity you engage in. This lowers the cost of crafting magic items, casting ritual spells, or creating constructs. It can also lower the cost of any construction projects you take on in the interim, because your loyal followers work and donate their time without recompenses."
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
Paging Chris Kutalik Michael Moscrip re: creation of the Church of the Blood Jesus.
ReplyDeleteI hadn't noticed the Arkham Horror Expansion joke in the background before.
ReplyDeleteI just sent my DM an email titled "Starting a cult."
ReplyDeleteHow many watchlists did I just end up on?
Unsurprisingly, Courtney Campbell has written upon this subject.
ReplyDeletehackslashmaster.blogspot.com - On Cities, Part VI: Class Specific Activites
"Acquiring Followers
Characters can recruit congregants by performing charitable deeds, sending out missionaries, casting spells charitably on peasants, and constructing shrines and temples. For every 1,000 gold pieces spent a month doing these activities, 1d10 followers + 1 per 2 points of charisma you possess join you.
If a month passess and action is taken to join new followers and you do not spend at least 1 week ministering to your current congregation, then you will lose 1d4p followers.
Why would you acquire followers? Followers have a bond score (morale) that increases over time. Each follower provides spiritual energy equal to their bond in gold pieces per month for any magical activity you engage in. This lowers the cost of crafting magic items, casting ritual spells, or creating constructs. It can also lower the cost of any construction projects you take on in the interim, because your loyal followers work and donate their time without recompenses."
Nice. Should have known!
ReplyDeleteWhat episode of South Park is this from?
ReplyDelete